Friday, 15 November 2013

What We Did In Our Preliminary


What Shots Did We Use?



This shot established to the audience that the character seemed to be running in order to save or look for someone, with the audience beginning to question who is he looking for?


Wide Shot


We used a medium shot, to get a glimpse of the character running at a fast pace. We did this to connote that there is some sort of problem. The medium shot, also helps the viewer take not of the body posture and/or language of the character, in order to denote any sort of emotional communication. furthermore, the use of using a long shot, benefited the sound effects, as you can hear the character yelling 'Jordan'; the fact that he is yelling can heavily connote that the character is communicating to the person the character is trying to find, is in a very difficult or scary predicament (this is highly emphasised as the character is running through a public place).

Medium Shot


We then used a medium shot, in order to get a glimpse of the character walking up the stair. The reason we used the medium shot, is because this was footage, was running at a fast pace. The use of a medium shot at a fast pace, can really engage the viewer as they will be able to analyse the body language of the character, which will allow them to connote and/or denote any other body language which can make further implications. Also, using a medium shot, can add the effect of  'shaking the camera'. This can add the effect of building up tension, and the shaking of the camera can denote the feeling of the character e.i hesitant to enter the room.

Low Angle Shot


The use of a low angled shot, allows us to exclude part of the body, in this case we excluded the upper body. The exclusion of  body parts can exclude certain body language; in this case, it excludes the way the character is walking, due to the fact different people have different walking sequences and/or posture, which can denote what type of person they are. Using low angled shots allows to see other things that may be on the character. For example, in the feet of the character could be drops of blood, which can denote that they are a violent and gory type of person, which can thus suggest to the viewer what role they play in the movie. Another thing we could of done, is have a low angled shot of the character walking, while the camera is moving back with the character, and seconds later the character could have dropped a weapon, which can denote the intentions he has.


These shots allowed us to further increase the tension as the audience is still unaware of who the character is and what their intentions are. its almost a small sequence of the journey the antagonist took to go and murder the protagonist.

Extreme Close Up




Here we used an extreme close up of the character pulling on their gloves, signalling that they apparently are up to something sinister.
Wide Shot


In this shot the character's figure can be witnessed however they remain hooded. Due to the previous shots only showing different parts of the character's body we decided to finally reveal the character's full frame to the audience, still retaining a sense of tension without revealing the character's true identity.

Blurred Close Up Shot


 In our final shot we used a blurred close up shot in order to retain mystic and tension as the character's face is not completely revealed and the music also begins to increase in instrumentation thus leading to the climax of the film.

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